From Gargantuan Dragons to sealed cases, we offer miniatures from every set of D&D Minis. The endgoal is to use this event as a catalyst to shape Eberron uniquely from the very beginning in my game, according to the actions of the players. Spelljammer to Eberron's Cracked Crystal Sphere. by dulsi » Tue May 10, 2016 2:30 pm, Powered by phpBB® Forum Software © phpBB Limited. Not "freeze you in seconds" but more "Wear warm clothes" cold. Some issues, most of which you can choose to ignore as you may run the setting as you please. I can see Eberron being a hard to enter/leave crystal sphere and a spelljammer being mistaken as a custom made airship. Is it going to create more problems than it's worth for the next freeform campaign, or should I continue developing this insane idea? Eberron's Crystal Sphere is cracking, dropping those shards, and possibly eventually allowing say a Spelljammer to visit. Dragonshards are among Eberron's most important resources. Ugh. Crystal spheres may contain multiple worlds and are navigable … You can really fit anything you want in there when you are running it, and you can make it work the way you want. The forum for discussing the worlds of Dungeons & Dragons...and more, Post Mnemnosyne. We're currently in the very beginning of Tomb of Annihilation (no spoilers). D&D took some early real-world celestial concepts and ran with them, so as to allow the different campaign worlds to remain connected but separate. During one of these searches he came across a fledgling crystal sphere on the Prime Material, a new sphere of worlds which for some unknown reason seemed to have fallen under the radar of the gods themselves. Press question mark to learn the rest of the keyboard shortcuts. Its outer shell had stars inscribed and even moving upon it, explaining why we saw stars. D&D 5e says that all settings including Spelljammer are part of a unified D&D multiverse, but doesn't describe those interconnections in terms of crystal spheres or wildspace. Anyways, its a great setting. )The 4th edition cosmology of the Eberron campaign setting is divided into three main parts. A crystal sphere, sometimes called a crystal shell, was a gigantic spherical shell that contained an entire planetary system. For a wandslinger, the choice of an arcane focus carries the same weight as a duelist deciding between a rapier or a maul. New comments cannot be posted and votes cannot be cast. This thread is being started so that the conversation about the Eberron Crystal Sphere that has started in the Hullo Thread can continue without hijacking that thread. by Big Mac » Wed Jun 18, 2008 2:05 am, Post An arcane focus is a tool, and only provides its benefits while you’re actively using it. Shardspace - the Eberron Crystal Sphere Post by Big Mac » Wed Jun 18, 2008 2:05 am This thread is being started so that the conversation about the Eberron Crystal Sphere that has started in the Hullo Thread can continue without hijacking that thread. In Spelljammer, each 'setting' was it's own Crystal Sphere, which could enforce it's own local rules. (Note: For cosmology prior to Eberron fourth edition rules, please see: Eberron Cosmology. Go to the Bazaar in Sharn or any enclave of House Cannith and you’ll find a wide selection of arcane focuses to choose from. by Big Mac » Sun Jun 22, 2008 4:07 pm, Post So I have a bit of a lofty goal for introducing Eberron to my players. Whether this was one of the moons of Eberron or another planet beyond our ability to see through the crystal sphere, I don’t know. Which means that Eberron has no link whatsoever to any other D&D setting or world. What sort of problems am I going to run into introducing characters from Toril into this world of pulp and espionage, where their characters and, mechanically speaking, their features are not native to this world? E. Eklev Registered User. Githyanki technology, otherwise, is fairly similar to Eberrons own with Psi… Eberron has manifest zones, which may be weird, wild magic too. Eberron then gave … Breland We're currently in the very beginning of Tomb of Annihilation (no spoilers). Crystal Spheres. Spoiler: Show . Githyanki are the only race in Eberron that have access to SpelljammerTM technology due to their contact with the Illithids. 2012-06-02, 10:10 PM. But I want to drop my players off in Eberron, where the crystal sphere has cracked recently, which in Khorvaire's chronology has been the foundation of their entire civilization in the form of the various dragonshards. Cost 20,000 gp. That's why I've chosen to "crack" the sphere (which is its own sort of cosmic horror). Also Eberron is said to be a fixed point in the crystal sphere. On a meta level at least some of my players know about Eberron, and Planescape, and Spelljammer. For point 2 I was just going to deal with this in narration. Eberron, aside from their -own- Planes, has no knowledge of "other worlds" (not even as "rare secret knowledge known only to a select few"--NOBODY in Eberron knows.). I only play for the gameplay. TrollandToad.com has a huge selection of Dungeons and Dragons Miniatures. Heck, might do a campaign where the Day of Mourning was caused by the Illithids and the players might find a Nautiloid. i for one would like to see a 2nd edition conversion of the artificer, but i suppose that's not quite the conversion you were thinking of, While brain storming one night this is what it came up with, Re: Shardspace - the Eberron Crystal Sphere, game mechanics of the Sharn Manifest Zone. (Or maybe the crystal spheres around Eberron, that Ender mentioned, are supposed to be made of obsidian and brass. Later, this initial team was moved to work on Turbine's other title in development … Eberron, where the crystal sphere has cracked recently, which in Khorvaire's chronology has been the foundation of their entire civilization in the form of the various dragonshards. A glass sphere containing ooze, still alive; it sometimes causes green acidic liquid to gush out of the sphere. I'd like to create a Crystal sphere for Eberron for a Spelljammer campaign since the obviously technologically inclined nature of the entire world it would be marvelous and so very appropriate . Edit: To emphasize the alien and exotic nature of Chult. by Big Mac » Sun Jun 07, 2015 12:43 pm, Post The three sections of Eberron's world, Siberys, Eberron and Khyber, each produce a distinct form of dragonshard, with a unique appearance and distinct magic affinity. In Khorvaire, arcane focus items are recognized as weapons: if gu… Does Arrah orbit Eberron? There was a post some time back in r/tombofannihilation about making some of the eponymous Tomb have Earth relics and references because the BBEG is known for traveling the planes and spheres, albeit not explicitly how. Eberron Thanks for giving me some stuff to think about. While you are holding the orb and take damage of the type ... is a stone sphere one foot in diameter, engraved with mystic sigils. CONSTRUCTION. Welcome Wanderer! If so, is it much further away than the moons? The planets in a given campaign setting were encased in a crystal sphere. In general, the Githyanki only use these vessels with their Astral Dreadnoughts to make in-sphere travel as they much prefer to use interdimensional Gatespells to travel across the universe by hopping through the Plane of Shadow. When the players land, this is an event that reshapes the cosmology of their Khorvaire's … At the conclusion of the campaign they'll be given a choice: go back, deal with tying the knot on this story--or continue with more stuff if they've changed their minds--or hop on the spelljammer they've found, and take a trip to Eberron. Crystal Spheres; A crystal sphere (also known as a crystal shell) is a gigantic spherical shell which contains an entire planetary system. If Eberron was the winning entry for that create a new world competition, I'd HATE to see some of the losing entry. Eberron is probably the most boring, bland, generic, cookie cutter, uninteresting DnD world ever created. There are Greater Deities there, and even if Earth Bet isn't exactly a Crystal sphere six(?) Doing so destroys the crystal and the gate, and the resulting magical explosion causes 18d10 points of damage to creatures within a 2-mile-radius burst of either side of the gate ( … Grumpygoat Fuck fascists. Wildspace; Wildspace is similar to the outer space of science fiction, with planets, asteroids and stars, but with different physics. In addition, a ring of clear crystal windows are set into the sides of the sphere, fixed according to the perspective of the passengers. The logic of how this all plays out isn't important; I'll settle that in due time. Also, which way does Arrah (or Eberron) orbit? Do you use a wand of Fernian ash to focus your fire bolt, or do you harness defensive energies with a Risian orb? By using our Services or clicking I agree, you agree to our use of cookies. It's also because of Eberron's unique cosmology and setting, similar to Athas/Dark Sun. Eberron . by Big Mac » Mon Jun 23, 2008 1:15 pm, Post ... Eberron is the first post-2e setting listed. A wizard's journal, recounting the tales of many arcane experiments. This suggests that Eberron's solar system is at least in a crystal sphere, meaning that it's somewhere in wildspace. I would love to … So I have a bit of a lofty goal for introducing Eberron to my players. There are more nefarious dangers afoot in the grand scheme of things, considering why the sphere is cracked and why there is a spelljammer in the Tomb, but that's another thing entirely. Releasing the Lords Of Dust (powerful Raksashas) or other sealed Elder Evil type things from the “underdark” (and it’s different than normal Underdark too) should probably feel more like “releasing a tarrasque, not the only tarrasque, just one of many”. Some of which are from Eberron. My question is this: Eberron is a different beast, and obviously I'm not intimately familiar with it. The initial prototyping and concepting was done by Jason Booth, Dan Ogles, Cardell Kerr, Ken Troop, and Michael Sheidow, in coordination with Wizards of the Coast, the current publisher of the Dungeons and Dragons pen and paper game. The tumbler rolls when in motion across the ground, but a magic stabilization device built into the vessel keeps its occupants level as it goes. But they might think I've just adopted these elements for my campaign. 3 concerns me more than anything else. Validated User. by Jaid » Tue Jun 24, 2008 12:16 am, Post Billion potential new believers are something every deity would be … Spoilers. But I also want this to be a major development that shakes the world, so that point is fine. Summoning, Communing, and Planar Travel would probably also be the biggest “not what I expected” change if the Players are familiar with normal Plane Of Fire stuff but not Eberron’s Fire Plane. My idea is that he has populated the Tomb with other-wordly items, beings, and enemies. For example, the Crystal Sphere of the Dragonlance setting (Krynnspace) was noted as being cold. The Prime Material plane (also seen as Prime Material Plane) was the plane in which Toril and the surrounding cosmos existed. That's what I want them to think. Show All; Hide All - Top - End - #17. This document a selection of magic items drawn ... is made from crystal or stone aligned to one of the planes. In these sphere he was a young world forming which would soon be able to bare life, this world would later be known as Eberron. The PCs will arrive in "present day" Eberron. Ravnica was just resently discovered, the material plane is a big place, may have a Crystal Sphere, Tito kind if confused the issue. Requirements Craft Wondrous Item, teleport, creator must have the Mark of Passage. They weren't interested in staying in Chult for the entire 1-20 experience, so I came up with an idea. I'd prefer the planes be as limited as they've always been, at least for the time being. by Big Mac » Sun Jun 07, 2015 12:46 am, Post Maybe this will be very short-lived, maybe it will be an epic planeshifting adventure, and maybe it will be filled with lots of paperwork! Phlogiston It's origin story tells of three primordial dragons who fought and slew each other. Cookies help us deliver our Services. For travelling by Spelljammer, it would also be very difficult if not impossible to find, Eberrron and even if you did you would find a world with many horrible moons (representing the planes in that setting) and a ring of dragon shards (the remains of the progenitor dragon Siberys) inhabited by horrifying abominations. Whatever the case, they claim that their planet was conquered in a Xoriat invasion countless years ago. They would have a session or two drifting through space, stumble upon Eberron by happenstance (in-character) and the rest would follow suit. by Jaid » Mon Jun 23, 2008 2:14 am, Post A red gemstone shaped like a … This is to my understanding partly because Spelljammer is was (wink) exclusively 2E material, and Eberron was made for 3E. An astral beacon is an 8-inch sphere formed from silver and crystal, with the dragonshard at the core; it is often encased in lead or embedded in the floor of a chamber to prevent enemies from stealing or smashing the sphere. No spelljammer has ever visited from another Crystal Sphere. We've talked about dealing with their characters at the end of campaign, since it only goes to level 11-13 or so. According to some planescape books it's possible to get into the Crystal Sphere, but Athas is a hellhole so why would you want to go there, as it's much harder to get out than in. A casual, friendly place for the lovers of DnD (D&D). Dungeons & Dragons Online: Stormreach was developed by Turbine, Inc. over the course of approximately two years. Spelljammer is a campaign setting for the Advanced Dungeons & Dragons (2nd edition) role-playing game, which features a fantastic (as opposed to scientific) outer space environment.. Spelljammer introduced into the AD&D universe a comprehensive system of fantasy astrophysics, including the Ptolemaic concept of crystal spheres. Eberron is very explicitly isolated from the normal D&D cosmology, so it is almost impossible to plane shift from a world like Faerun, Oerth, Krynn, etc to Eberron. :), (Full disclosure, I already posted this on r/Eberron and crossposted it to r/DnD). Anyhow, now I'm like... do I wait until Exploring Eberron before I start trying to get a 5th Edition Eberron game going? Oh and a portal or portals to Eberron exist in Sigil. A nexus crystal can be destroyed by invoking its plane shift power as the bearer steps through a gate. Especially given whose ship they've arrived in. For point 1 I did know Eberron was closed off. Thus, they employ Illithid Nautaloids while travelling around the Crystal Sphere of Eberron. 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